Splinter Cell Codexery — Data & Quality

We publish our audit record because accuracy claims should be checkable. Every entry on this site runs through an automated fact-audit pipeline (accuracy audit → source-grounded repair → visual QA); this page is generated from that pipeline's own report, not written by hand.

Last full accuracy audit: 2026-08-21 · 22 entries checked · 4 flagged · 8 issues confirmed · 4 corrected · 4 still open

Recent findings (audit lane, verbatim)

Sam Fisher — The entry describes the plot of the first game incorrectly: Fisher is sent to investigate missing CIA operatives in Georgia, but the Ark is a data storage device containing launch codes for nuclear missiles, not just 'launch codes' generically; Nikoladze threa

Sam Fisher — The entry for Pandora Tomorrow says Fisher infiltrates an embassy in Jakarta, Indonesia, but the embassy infiltrated is the Indonesian embassy in East Timor (Dili), not an embassy in Jakarta.

Light and Shadow Mechanics — The 'light cone' visual indicator was introduced in Splinter Cell: Chaos Theory, not the original 2002 game.

Light and Shadow Mechanics — Dynamic weather effects that influence light and shadow behavior did not appear in Splinter Cell: Conviction.

Operation Blacklist — The entry states that Fisher is recruited by President Caldwell to lead Fourth Echelon, but in canon, Patricia Caldwell is the acting director of NSA, not the U.S. President.

Operation Blacklist — The entry states that Fisher's target in Benghazi was Andriy Kobin, but in canon, the Benghazi mission was to extract information from Kobin, not to eliminate him as a primary target.

The Pentagon — The Pentagon appears as a key infiltration site only in the Xbox 360/PS3/PC version of Tom Clancy's Splinter Cell: Double Agent — This is misleadingly incomplete. The Pentagon also appears as a playable level in the PlayStation 2, Xbox (original), and Wii vers

Open data

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Corrections

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